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For introductory courses in Java Programming/CS 1 and for Intermediate/Advanced Java Programming courses.
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This survey of Java programming contains an extensive OOD/UML 2 case study on developing an automated teller machine. The Seventh Edition has been extensively fine-tuned and is completely up-to-date with Sun Microsystems, Inc.’s latest Java release–Java Standard Edition (Java SE) 6. 
 

 

 
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The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. This new introduction to computer graphics is perfect for any school that does not focus strictly on developing graduate students in the field. Unlike "algorithms and techniques" texts, it offers a good introduction to graphics for any program with interdisciplinary links to the sciences or for any computational science program—focusing on science as a unifying concept that students can use to express the graphics they are learning. With the use of an excellent graphics API such as OpenGL, students can bypass many of the details of the algorithms and create effective images early in the course.